I had a problem with the textures I used for the windows of my model. Every time I saved the level and then went back to it the window texture had returned to the default. I'm not sure why. These are the settings I used:
LIGHTING SETTINGS
Diffuse Colour: 190,252,252
Spectral Colour:132,207,236
Glossiness:29
Specular Level 1
Emmissive Colour: 250,250,250
TEXTURE MAPS
Diffuse: textures/autotest/road_ground_stoneb_brighter.dds
Bumpmap: textures/defaults/glasstint.dds
SHADER GENERATION PARAMS
-Refraction Map
Tuesday, June 15, 2010
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